
NameOfTheLevel					"intodust"

//palette stuff
MenuColorRemapPalette			tritone.act
MenuColorRemapFader				1.0			;[0.0-1.0]

GameGammaSettings					L3.amp

//physics constants
WorldGravity					10.0
TrackGravity					0.0
GroundHeight					0.0
MaximumHeight					3.3
CollisionEnergyConservation			2.864		//3.003040300001901456784798

//physics variables dependent on velocity
FieldOfView						80.0

//camera constants
CameraHeight					0.8		//m
CameraDistance					4.0	3.0	//m
CameraDelay						0.5		//frames
TargetHeight					0.3		//m

DeadLine						0.967		//fraction of best lap
DeadLineTime					196		//applied to qualify to extra laps(??)
DeadLineLap						74		// time trial first lap to qualify

StartOffset						0.0412	//location of startline
BeginSpacingOfCars				7.0		//~meters between cars in beginning

FirstCredit						8		// first lap  to gain a credit from
CreditInterval					10		// 0 means no credits awarded ever

TrialShadowMinimumTime				35		// you will only see shadow at better laps
TrialShadowTimeScale				1.15		// 15% slower than record to show shadow
UnlockPosition					3		// when you are <= unlock next level

CCBoostGain						1.8		// amount of boost the computer racers will get

SoundRange						0.09		// 1 full track, 0 none

BoostGainScale					1.0		// -(time difference)*BoostGainScale == gain

SoundSoft						200
SoundMedium						201
SoundHard						202
SoundCar						203
SoundEngine0					204
SoundEngine1					205

NetworkNameDisplayNear				0.04		// full intesity to this dist
NetworkNameDisplayFar				0.045		// faded out after this distance
NetworkNameDisplayOffset			2.0		// meters, the displacement acc. the car

ReflectionMap					reflex.tga

CHECKSUM			1194663377  
